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Commercial (purple): Where stores and office buildings are located.This zone's buildings include houses for low-density zones and apartment towers and skyscrapers for higher-density zones. Residential (yellow): Housing for Sims to live in.There is also a landfill zone available which allows garbage to be stored. In SimCity Creator, areas can be zoned by the type of development and the density. Players may tackle disasters including dinosaurs, giant robots, tornadoes, aliens, fires, and meteorite impacts. Similar to SimCity 4, SimCity Creator features a day and night cycle, as well as a seasonal cycle last seen in the SNES version of SimCity. Players were able to share their cities through WiiConnect24, and the game's advisors were redesigned to resemble MySims characters. Taking advantage of the Wii, the pointer function of the Wii Remote is used to directly draw roads and train tracks onto the map. In contrast to the DS title of the same name, players are not able to greatly advance the technology of the city short of the examples above. If the player builds an airport, more touring vehicles can be unlocked. Players are also able to tour their city, rendered in 3D graphics, in a helicopter or airplane. Players are also able to customize the look of their buildings by choosing from several themes for the city such as Egyptian, Roman, Japanese, European, Las Vegas, and near- future styles, in addition to ones that result in a crystal or confectionery-like appearance to buildings, along with unique soundtracks to go along with each theme. SimCity Creator follows the basic SimCity formula that sees players managing a city and placing residential, commercial, and industrial zones for buildings in addition to facilities such as police stations, hospitals, seaports, and stadiums.